The sub-classes are broken down as fast & weak, slow & powerful, and balanced. The player is one of three basic classes, each with its own set of three sub-classes: The Knight, an adept footman, or a swift and deadly archer. Team Chivalry successfully eliminates mindless shooting and instead introduces mindless crushing, killing, maiming, and destroying. Side effects may be: missing limbs, severed head, severe burns, impacted colon."Īge of Chivalry boasts classic FPS gameplay reinforced with innovative use of both ranged and melee standard medieval weapons. This is where the famous source physics engine comes into play: arrows to the chest will blast players off of battlements, hammers send the Agathian (blue team) knights flying, swords send heads rolling, and catapults create an explosion of bodies upon impact. I felt the crunch of his skull under my warhammer these waters will run red with blood! Well, they would have if I hadn't been nailed into the wall by arrows. I took the opportunity to retaliate while he was still recovering from his swing, using the right-click power-attack to bring my hammer down upon his head. He managed to smash his spiky-ball of doom against my chestplate, draining about half of my health. His attacks made me keep my distance, and I elected to retreat to the castle's moat where we could fight it out in knee-deep water. He swung his weapon wildly, clearly oblivious to the 'stamina' bar, which limits the player to a certain number of attacks/sprints before being forced to rest. The exploration of my equipment was interrupted by the commander's in-game war cry, "Charge! Kill them! Kill them all! " I followed his lead into the fray, using the built-in taunts to scare my opponents (or more likely, make them laugh), my character shouted: "You sure have a lot of armor on! Overcompensating for something? " I tested my hammer for the first time against a grunt wielding a spiked-flail and heavy shield. It had been my first time playing, and the self-appointed commander of my group was explaining our objectives, allowing me only about 30 seconds to learn the controls, just enough to understand the flow. I was a Knight of the Masons (the red team) equipped with a colossal warhammer.
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